Gaming platforms

Rewards players value, outside the game.

Gift cards from 500+ brands as prizes and milestones, for casual, esports and social games.

The fact
555 million

India had 555 million gamers in 2025 (Lumikai). Since 1 May 2026 the online gaming law bans real-money games and promotes e-sports and social games (PIB).

Source: Lumikai, State of India Interactive Media 2025 · Published 23 Mar 2026 · Checked 12 Oct 2026

The problem

In-game rewards
stay in the game

  • Currency feels unreal

    In-game currency feels unreal to many players.

  • Payouts are a hassle

    Prize payouts are a hassle to run at scale.

  • Referrals blend in

    Referral rewards rarely stand out.

Use cases

Prizes players
actually want

01

Tournament prizes

Gift cards delivered to winners instantly.

02

Streaks and milestones

A gift card at level 50 or a 30-day streak.

03

Referrals

A gift card for both players when a friend joins.

Proof

What platforms
are seeing

2–5×

More transactions

Apps using Hubble's products have seen 2–5× more transactions from users of the Hubble rewards store.

25%

More referrals

One social game saw 25% more referrals after switching to gift card rewards.

10,000

Prizes a month

One esports platform sends about 10,000 gift card prizes a month through the API.

How you integrate

API, triggered from game events.

We work only with games that don't involve real money, in line with the Promotion and Regulation of Online Gaming Act, 2025.

FAQ

Questions, answered

Which games do you work with?
Casual, esports and social games. Not real-money games.
Can winners choose their brand?
Yes, from 500+ brands.
How are prizes delivered?
Instantly, in your game or by email.
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