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Using reward rules to run A/B tests

Using reward rules to run A/B tests

Published
January 29, 2026
Reading Time

minutes

Hubble Gift Advisor

Table of Contents

Why incentives belong inside experimentation systems

In many products, incentives are treated as campaign tools. They are launched, measured, and retired independently of experimentation frameworks. This separation limits learning. Incentives directly influence user behaviour, which makes them powerful variables for experimentation.

When rewards are governed by explicit rules, they can be tested like any other product change. This allows teams to measure not just whether incentives work, but how different structures, timings, and conditions change behaviour.

Embedding reward rules into experimentation culture helps teams move away from one-off promotions and toward repeatable learning.

What reward rules enable in A/B testing

Reward rules define who gets an incentive, under what conditions, and when it is delivered. When these rules are configurable, they become testable inputs rather than fixed logic.

Instead of testing whether “rewards work,” teams can test specific hypotheses such as whether timing matters more than value, or whether conditional incentives outperform guaranteed ones.

Reward rules allow experiments without rebuilding flows or hard-coding logic for each test.

Designing reward rules as experiment variables

Rule-based segmentation

Reward rules can be scoped to user segments such as lifecycle stage, usage frequency, or risk profile. This enables controlled experiments where incentives are tested only on relevant cohorts.

For example, a reactivation reward can be tested on dormant users without affecting active users. This keeps experiments focused and reduces noise in results.

Conditional triggers

Rules can define the exact behaviour that triggers a reward. This makes it possible to test which actions respond best to incentives.

Teams can compare outcomes when rewards are triggered after the first action versus after repeated actions, or after success versus failure events.

Reward structure and value

Reward rules allow variation in value, type, and delivery method. Experiments can test whether smaller immediate rewards outperform larger delayed ones, or whether non-monetary incentives drive similar behaviour at lower cost.

By isolating structure from value, teams avoid assuming that higher spend automatically produces better outcomes.

Running clean A/B tests with incentives

Separating eligibility from exposure

A common mistake in incentive testing is exposing users to rewards they are not eligible for. Rule-based systems separate eligibility logic from exposure, ensuring that only qualified users see the incentive.

This prevents frustration and avoids contaminating control groups.

Avoiding cross-test interference

When multiple experiments run simultaneously, reward rules help prevent overlap. Rules can enforce mutual exclusivity so that users do not receive multiple incentives that distort behaviour.

This is especially important in growth teams running parallel tests across onboarding, engagement, and reactivation.

Ensuring consistent measurement

Reward rules create clear audit trails. Every reward issuance can be traced back to a rule and an experiment variant.

This makes it easier to attribute behaviour changes to specific tests and avoids relying on indirect signals such as redemption alone.

Measuring outcomes beyond redemption

Behavioural lift over redemption rate

Redemption is a weak success metric on its own. Reward experiments should measure whether behaviour persists after incentives are removed or reduced.

For example, teams should track whether users continue transacting, repaying, or engaging once the test ends.

Cost-adjusted impact

Reward rules make cost tracking explicit. Experiments should compare behavioural lift relative to incentive cost, not absolute usage gains.

This allows teams to identify efficient incentives rather than simply effective ones.

Making experimentation sustainable

Reducing engineering dependency

Hard-coded incentives slow experimentation. Each change requires development time and deployment cycles.

Rule-based systems allow product and growth teams to design and iterate on experiments without constant engineering involvement. This increases experiment velocity and reduces opportunity cost.

Turning incentives into repeatable levers

When rewards are rule-driven, successful experiments can be promoted into permanent logic. Unsuccessful ones can be retired cleanly.

This creates a feedback loop where incentives evolve based on evidence rather than assumptions.

Common pitfalls when testing incentives

Over-testing value instead of design

Many teams only test reward amounts. This leads to a race toward higher spend rather than better design.

Reward rules enable testing of structure, timing, and conditions, which often have a larger behavioural impact than value alone.

Training incentive dependency

Poorly designed experiments can teach users to wait for rewards. Tests should include exit conditions and tapering strategies to avoid long-term dependency.

Rules should support gradual reduction rather than abrupt removal.

Why reward rules change experimentation culture

Reward rules shift incentives from ad hoc decisions to measurable product inputs. They allow teams to test behaviour directly, learn systematically, and scale what works.

For growth and product operations teams, this turns incentives into part of the experimentation toolkit rather than a separate marketing lever. When reward logic is designed for testing, incentives stop being guesses and start becoming evidence-driven systems.

tldr;

Short summary

How teams use reward rules to run A/B tests and make incentives part of everyday experimentation without adding engineering overhead.
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